Enchanted Weapons (Chain, War):

 

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Clusters to sort out from the old school gaming system (many of these weapons are already installed into the current system):

 

 

Cobrak:

+25 to strike -- wielder needs not swing it. Strikes on its own while within 2 spaces (10') of wielder.

 

Inflictions:

Causes pain for 1-D6 turns on max. strike. Avoid vs. “pain” or forfeit each turn under influence of Infliction (defense only).

 

Serpentine Childress:

When claimed, chain will enter into the body of the character. During confrontation the chain will exit the palm at the character’s bidding to strike, grasp, wrap, etc. as the character wishes.

 

Shatterkluthe:

Max. strike = end link will explode, causing targeted from 1-D10 to 5-500 extra damage in area struck. 1-D10 links at the end of the chain are shatterkluthe -- which regenerates back at 1 link per 72 hours.